![]() (See comments about loop routes down below for more on this) So if Blue and Red line both go to X, then a person on Blue Line heading to X who arrives at an intersection with the Red Line will stay on Blue Line if it has fewer stops on its way to X, but they will transfer to Red Line if it goes to X more directly. Essentially, people will take the route with the fewest number of stops. Force them to do this where you want it done and where you can optimize things. ![]() Where they get off and how they transfer is within your control. A person on Blue line trying to get to the Diamond will get off to transfer if the Blue line doesn't go to the Diamond. They are destinations, and people will travel across your network to get to them. Even if you have to zigzag a line quite badly to get from CCCT to CCTC, do it. If you can make it CCTC instead, then many passengers will get off at the T, and you (might) have room to pick up at the 3rd C. A train going through CCCT is going to be full by the time it gets to the third C, because people at C stations NEVER want to go to another C. I'll post in revisions, so when I change stuff I'll add a V1: or V2: type tag in front.Īlternate station types along a line as much as possible. I might say "there are Z passengers building up as the S", which means there are a bunch of Z symbols piling up on the Square station, showing you that there are lots of people at the Square that want to go to the Z (be it Diamond, Plus, whatever).ĮDIT: as I learn and receive feedback I'm going to update this. I also talk about "T passengers" or "X passengers" - I'm referring to their destination. I just use X Y and Z to denote unique special stations, they don't really mean any one special in particular. I'm using S,C,T to denote Square, Circle, Triangle and then X,Y,Z for Special stations. The overall objective is to make the largest, most efficient metro system possible.Here's what I've learned over the last two weeks of playing pretty obsessively. ![]() At first, it will be easy considering that there aren’t very many stations. However, as the game progresses there will be more stations and variables to consider. What is the difference between Mini Metro and Mini Metro: London? It is up to you to keep things running smoothly and efficiently so everyone can get to where they need to go in a timely manner. Mini Metro: London is simply one stage of the entire Mini Metro game saga. Mini Metro: London is a great way to get a taste of what the Mini Metro series is all about. What are some games similar to Mini Metro: London? MINI METRO GRA ONLINE SERIES While it is hard to find many games that are specifically related to city management and transportation services, there are a few games on our site that give you a similar experience to Mini Metro: London. Two of which are The Final Earth 2 and Red Planet Farming. In The Final Earth 2, players must use their limited resources to build a colony on a completely new planet. This game requires strategy and planning in order to do well. Build houses to increase the population and build farms to produce more food for the villagers. Red Planet Farming has a similar concept, only it is more focused on the farming aspect rather than growing the population. Much like Mini Metro: London, players must focus on how to diversify their resources in the most efficient manner possible. If you enjoy business games that take a great deal of planning and strategy, then you will love this one. To learn about some other great business games, check out our Coolmath Games blog all about fun business games to play. Unlike the complete version of Mini Metro, Mini Metro London is completely free for players to play. After that, you can hop right into the Mini Metro mayhem! Who created Mini Metro: London? Just like every other game here at Coolmath Games, it is completely free to play this game, you just have to watch an ad beforehand. Mini Metro was created by an independent game development studio named Dinosaur Polo Club.
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